List of publications
2022
Vanessa Cesário and Valentina Nisi. 2022. Lessons Learned on Engaging Teenage Visitors in Museums with Story-based and Game-based Strategies. International Journal on Computing and Cultural Heritage (JOCCH ‘22)
Vanessa Cesário and Valentina Nisi. 2022. Designing Mobile Experiences for teenagers. International Journal of Museum Management and Curatorship (MMC ‘22) https://doi.org/10.1080/09647775.2022.2111329
Vanessa Cesário and Valentina Nisi. 2022. Designing with Teenagers: A Teenage Perspective on Enhancing Mobile Museum Experiences. International Journal of child-Computer Interaction: 33 (IJCCI ‘22) https://doi.org/10.1016/j.ijcci.2022.100454
2020
Vanessa Cesário. 2020. Enhancing Museum Experiences for Teenagers through Gamification and Storytelling Frameworks. Doctoral Thesis in Digital Media. May 20th, University of Porto, Portugal. https://repositorio-aberto.up.pt/handle/10216/127648
Vanessa Cesário, Sandra Olim, and Valentina Nisi. 2020. A Natural History Museum Experience: Memories of Carvalhal’s Palace – Turning Point. In Proceedings of the 13rd International Conference on Interactive Digital Storytelling (ICIDS ’20) https://link.springer.com/chapter/10.1007/978-3-030-62516-0_31
Vanessa Cesário, Daniela Petrelli, and Valentina Nisi. 2020. Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI ’20) https://doi.org/10.1145/3313831.3376334
2019
Valentina Nisi, Vanessa Cesário, Nuno Nunes. 2019. Augmented Reality Museum’s Gaming for Digital Natives: Haunted Encounters in the Carvalhal’s Palace. In Proceedings of the Entertainment Computing and Serious Games (ICEC-JCSG ’19) https://doi.org/10.1007/978-3-030-34644-7_3
Vanessa Cesário, Rui Trindade, Sandra Olim, and Valentina Nisi. 2019. Memories of Carvalhal’s Palace: Haunted Encounters, a Museum Experience to Engage Teenagers. In Proceedings of the 17th International Conference on Human-Computer Interaction (INTERACT’19) https://doi.org/10.1007/978-3-030-29390-1_36
Vanessa Cesário. 2019. Guidelines for Combining Storytelling and Gamification: Which Features Would Teenagers Desire to Have a More Enjoyable Museum Experience? In Proceedings of the 2019 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA’19) https://doi.org/10.1145/3290607.3308462
2018
Vanessa Cesário, António Coelho, and Valentina Nisi. 2018. Co-Designing Gaming Experiences for Museums with Teenagers. In Proceedings of the 07th EAI International Conference: ArtsIT, Interactivity and Game Creation (ArtsIT’18) https://link.springer.com/chapter/10.1007/978-3-030-06134-0_5
Vanessa Cesário, António Coelho, and Valentina Nisi. 2018. Cultural Heritage Professionals Developing Digital Experiences Targeted at Teenagers in Museum Settings: Lessons Learned. In Proceedings of the 32nd British Human-Computer Interaction Conference (BHCI’18) http://dx.doi.org/10.14236/ewic/HCI2018.58
Vanessa Cesário, António Coelho, and Valentina Nisi. 2018. Design Patterns to Enhance Teens’ Museum Experiences. In Proceedings of the 32nd British Human-Computer Interaction Conference (BHCI’18) http://dx.doi.org/10.14236/ewic/HCI2018.160
Vanessa Cesário. 2018. Analysing Texts and Drawings: The Teenage Perspective on Enjoyable Museum Experiences. In Proceedings of the 32nd British Human-Computer Interaction Conference (BHCI’18) http://dx.doi.org/10.14236/ewic/HCI2018.215
2017
Vanessa Cesário, António Coelho, and Valentina Nisi. 2017. Teenagers as Experience Seekers Regarding Interactive Museums Tours. In Proceedings of the 1st International Conference on Design & Digital Communication (DIGICOM’17) https://www.researchgate.net/publication/322332070
Vanessa Cesário, António Coelho, and Valentina Nisi. 2017. An unlikely seamless combination – future curators designing museum experiences towards the desires of actual teenagers. In Proceedings of the 1st International Conference on Design & Digital Communication (DIGICOM’17) https://www.researchgate.net/publication/322332058
Vanessa Cesário, António Coelho, and Valentina Nisi. 2017. Enhancing Museums’ Experiences Through Games And Stories For Young Audiences. In Proceedings of the 10th International Conference on Interactive Digital Storytelling (ICIDS’17) https://doi.org/10.1007/978-3-319-71027-3_41
Vanessa Cesário, Marko Radeta, Sónia Matos, and Valentina Nisi. 2017. Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation through User-Driven Innovation. In Proceedings of the 16th International Conference on Human-Computer Interaction (INTERACT’17) https://doi.org/10.1007/978-3-319-67744-6_16
Vanessa Cesário, Marko Radeta, António Coelho, and Valentina Nisi. 2017. Shifting from the Children to the Teens’ Usability: Adapting a Gamified Experience of a Museum Tour. In Proceedings of the The 16th International Conference on Human-Computer Interaction (INTERACT’17) https://doi.org/10.1007/978-3-319-68059-0_52